At the start of each combat, this card will be in your hand. Playing a Curse will make you lose 1 HP and Exhausts the card. Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.Īt the start of each combat, gain 1 Strength.Ĭurse cards can now be played. Whenever you apply Poison, apply an additional 1 Poison. The merchant's card removal service now always costs 50 Gold. While your HP is at or below 50%, you have 3 additional Strength. If you end your turn without Block, gain 6 Block.Įvery 10th Attack you play deals double damage. Whenever you enter a shop room, heal 15 HP.Įvery time you play 10 Attacks, gain 1 Energy.Īt the start of each combat, gain 1 Dexterity. ![]() No longer works when you spend any Gold at the shop. Whenever you climb a floor, gain 12 Gold. Gain 1 Energy on the first turn of each combat. Regular enemy combats are no longer encountered in ? rooms. Whenever you rest, you may add a card to your deck. Whenever you add a card to your deck, gain 9 gold.Īt the start of your turn, gain 1 Mantra. The first time you lose HP each combat, draw 3 cards. Whenever you take damage, deal 3 damage back. If you do not play any Attacks during your turn, gain an extra Energy next turn.Īt the start of each combat, apply 1 Vulnerable to ALL enemies. Whenever you enter a Rest Site, start the next combat with 2 extra Energy. Your first attack each combat deals 8 additional damage. IconĪt the Start of each combat, Channel 1 Lightning.Īt the start of each combat, add a Miracle to your hand.Īt the start of each combat, draw 2 additional cards. The table below can be opened for a longer view of the relics. Chests have their own rarity chances, which result in the chances of getting each rarity being (49%/42%/9%).īoss Relics can only be found from Bosses (or in Neow's starting choice, traded for Starter Relic).Įvent Relics can only be found from specific event outcomes.įinally, Shop Relics can only be purchased from the Merchant. Usually, the odds of getting a particular rarity of relic is 3:2:1 (50%/33%/17%). Starter Relics are granted upon starting a run with the corresponding character.Ĭommon, Uncommon, and Rare Relics can be found from a variety of sources. The Ironclad and Silent each have access to 11 unique relics while the Defect and Watcher only have 9 apiece. ![]() Most relics are available to all characters, with some exceptions (indicated for each relic). To learn more about how and for what purposes Amazon uses personal information (such as Amazon Store order history), please visit our Privacy Notice.Relics are permanent items that provide a passive bonus for the rest of the run. You can change your choices at any time by visiting Cookie Preferences, as described in the Cookie Notice. Click ‘Customise Cookies’ to decline these cookies, make more detailed choices, or learn more. Third parties use cookies for their purposes of displaying and measuring personalised ads, generating audience insights, and developing and improving products. This includes using first- and third-party cookies, which store or access standard device information such as a unique identifier. If you agree, we’ll also use cookies to complement your shopping experience across the Amazon stores as described in our Cookie Notice. We also use these cookies to understand how customers use our services (for example, by measuring site visits) so we can make improvements. We use cookies and similar tools that are necessary to enable you to make purchases, to enhance your shopping experiences and to provide our services, as detailed in our Cookie Notice.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |